EoW Carpenter Castle mix

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EoW Carpenter Castle mix

Postby HidaHayabusa » Thu May 17, 2012 3:25 am

I am not posting this on the military CC strategy because it is not a straight forward military. What I had in mind was to control honor runners with small dishonor pokes, keeping them down until I setup my army and crush them.

On the other hand against better military (most of the field out there) I opt to stall until I either can out-trade them, and according to what I will have out up to the time I getting to turn 5 or 6 (if I am lucky enough and Kojiro lets me live up to then) either go the honor or dishonor clock.

The list:

Carpenter Castle
BKexp
BH

3 Hiruma Nikaru
3 Kaiu Esumi
3 Kaiu Tojikana
Hida Kisada
Hida Fubatsu
Kaiu Iemasa
Yasuki Jin Kuen
Kaiu Onizuka
3 Yasuki Jekku
3 Yasuki Makoto
2 Yasuki Tsujiken
1 Soshi Yoshihara

2 Colonial Harbor
2 Merchant Atoll
3 Staging Grounds
3 Iron Mine
3 Indomitable Home
1 Travelling Peddler
1 Ryoshun's Guidance
3 Fortifications
--------------------------------
3 Siege Volley
3 Wall of Honor
2 Gold and Steel
3 A Yojimbo's Duty
3 Duty of the Crab
3 Control the Board
3 Broken Alliance
2 Heart of Darkness
3 Nakanu Technique
2 Village Guardians
3 Gift Armor
1 Blade of Champions
2 Request Authorisation
3 The Host's Advantage
1 Ring of Fire
1 Ring of Water
1 Ring of Earth
1 Relentless Conviction
1 A Game of Dice
1 Creating Order

I tried to keep this as military oriented as possible. I miss certain cards a lot but I guess debugging the list will enlighten me about good and bad choices. Clearly this is one of the decks that you should test and test and re-test, until you feel comfortable with them.

Probably, Snow has teeth will give this fits but it's not a deck that can't get into a battle. Also, the nature of Snow has teeth, allows you to keep your cards (Siege volley, send homes) for another battle.

Game of Sincerity was originally in my plans, but I want to see whether Games of Will is going to be popular. If it's not it's definitely going in.

Osote did not make the cut also. Obviously dynasty slots issues. Tsujiken took his slot due to him being courtier, 10g (Staging grounds material) and having an ability that I'd like to use on the table.

Please feel free to add feedback ideas and spot weak links in the chain. The idea is to create a military that can keep honor down long enough and at the same time having a solid defense against most military decks out there.
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Re: EoW Carpenter Castle mix

Postby Bendrig » Thu May 17, 2012 4:09 am

Huh. I tried something similar yesterday. Well, at least as the splashing in courtiers as honor meta part went.

2 games against scorpion dishonour, close but lost both, mainly due to player error, the inherent gains really keep you afloat.

2 games against Crab Berserkers, crushing losses. No chance at all thanks to the snow has teeth. Starting to really hate that card...

2 games against Lion paragon switch, both wins. Jekku kept him down long enough for the tacticians to build up and crush. So it can work. :)

Was still going to change the deck, so I might as well test yours some...
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Re: EoW Carpenter Castle mix

Postby HidaHayabusa » Thu May 17, 2012 4:14 am

I expect to get beaten up a lot until I finalise the decklist. Don't get disheartened by the berserker losses. If snow has teeth gets on your nerves, try adding Law's Strength.

Also, I think that the new bloodspeaker that destroys people (undelayabe/unnegatable) would be good.


P.S: I was also thinking about Precision (for the 7 RA or a reduction to melee/ra, since the force of the military guys is on the breakeven point of dying to 4 or 5 RA). Also I completely missed Sundering Strike, that I should add.
Crab Clan * Mojomaker * Tactical Loyalist * Slightly Kolat * Almost Jade Hand * Officially Elite * House Mormont * Dothraki * exp.6
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Re: EoW Carpenter Castle mix

Postby Hida Zyvuun » Thu May 17, 2012 6:01 am

Hmmm, the courtier option is something I didn't consider. I think I should look at that for my straight honour deck. Keep forgetting that Crab has lots of courtiers now.
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Re: EoW Carpenter Castle mix

Postby HidaHayabusa » Thu May 17, 2012 6:06 am

Makoto has a good battle action also. I guess more could make it to the list, but it would make the deck quite courtier based, and I didn't really want it. By the way, I don't think that Wall of honor makes much sense in there, although it's a good early defense. I guess that those slots could become Heavily engaged, if Snow has teeth is all over the place.
Crab Clan * Mojomaker * Tactical Loyalist * Slightly Kolat * Almost Jade Hand * Officially Elite * House Mormont * Dothraki * exp.6
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Re: EoW Carpenter Castle mix

Postby Hida Zyvuun » Thu May 17, 2012 6:13 am

Yeah, I was thinking Heavily Engaged too, as a way around Snow. I think that using Jekku to slow down other honour decks is awesome though. It's an elegant solution to the problem of other honour decks. I can't believe I didn't think of it. I can also start looking at some of the nice courtier cards that might allow me to cope with Snow, because up until now I haven't even looked at them.
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Re: EoW Carpenter Castle mix

Postby HidaHayabusa » Thu May 17, 2012 6:21 am

There are many obviously. I was picking some up from the list of available action, and I found that Host's Advantage and Request Authorisation are the most relevant to the deck, since they can be used without a Courtier (both have secondary actions that make sense). In the list to try out, are Dismissing the cur (although there are many moving parts in it), Inexplicable Challenge and as I mentioned before Law's strength. However the last one requires courtier presence on the battlefield, that I don't know if it's a good idea. Clever people will save their Snow has teeth, since they will sense that a Law's strength is coming their way when a courtier assigns.

Of course if you go ahead and add Tono or Tanimura in the list, probably Sacrifice of pawns can help.

Now if only Empress' Address worked on attacks...
Crab Clan * Mojomaker * Tactical Loyalist * Slightly Kolat * Almost Jade Hand * Officially Elite * House Mormont * Dothraki * exp.6
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Re: EoW Carpenter Castle mix

Postby Yasuki Kanosei » Thu May 17, 2012 7:45 am

Makoto, Jekku, and Jinkies are the courtiers I'd put into a CC deck. They help against the honour match up, as well as worrying any military decks that care about honour requirements. Makoto and Jinkies also help with the gold, something I know Siege decks can have issues with.

It's also enough courtiers to make throwing in some of the courtier stuff somewhat reliable as well, such as Useful Connections. Since a lot of our courtiers have 3 - 4 Chi, that's enough to make a sizeable chunk of your force sleaze provinces.

Edit: Hurrah for looking up the proper names of cardsc
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Re: EoW Carpenter Castle mix

Postby HidaHayabusa » Fri May 18, 2012 1:01 am

Useful connections, is a good idea, but I can't see it in more than 1-2 copies. Maybe if this takes a more aggressive form, cavalry will be amazing. Right now , I don't want to waste card slots for cards that 'can be good on circumstances'. I can see Useful Connection being amazing in aggro-berserkers that they need to end a game quickly, though.
Crab Clan * Mojomaker * Tactical Loyalist * Slightly Kolat * Almost Jade Hand * Officially Elite * House Mormont * Dothraki * exp.6
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Re: EoW Carpenter Castle mix

Postby HidaHayabusa » Fri May 18, 2012 3:20 pm

Slight update. I loved the deck so far. Very tough for me to run, since I made countless mistakes, but when I got the grip, it rocked.

I lost 2 games out of 3 from a Spell blitz, I won 2 games out of 3 from Berserkers, and won 2 out of 2 against a Dragon WED.

Carpenter Castle
BKexp
BH

3 Hiruma Nikaru
3 Kaiu Esumi
3 Kaiu Tojikana
Hida Kisada
Hida Fubatsu
Kaiu Iemasa
Yasuki Jin Kuen
Kaiu Onizuka
3 Yasuki Jekku
3 Yasuki Makoto
2 Yasuki Tsujiken
1 Soshi Yoshihara

2 Colonial Harbor
2 Merchant Atoll
3 Staging Grounds
3 Iron Mine
3 Indomitable Home
1 Travelling Peddler
1 Ryoshun's Guidance
3 Fortifications
--------------------------------
3 Siege Volley
3 Sundering Strike
2 Gold and Steel
3 A Yojimbo's Duty
3 Duty of the Crab
3 Control the Board
3 Broken Alliance
3 Nakanu Technique
2 Village Guardians
3 Gift Armor
1 Blade of Champions
3 Inexplicable Challenge
3 The Host's Advantage
1 Ring of Fire
1 Ring of Water
1 Ring of Earth
1 Relentless Conviction
1 A Game of Dice
1 Creating Order
Crab Clan * Mojomaker * Tactical Loyalist * Slightly Kolat * Almost Jade Hand * Officially Elite * House Mormont * Dothraki * exp.6
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