I am not posting this on the military CC strategy because it is not a straight forward military. What I had in mind was to control honor runners with small dishonor pokes, keeping them down until I setup my army and crush them.
On the other hand against better military (most of the field out there) I opt to stall until I either can out-trade them, and according to what I will have out up to the time I getting to turn 5 or 6 (if I am lucky enough and Kojiro lets me live up to then) either go the honor or dishonor clock.
The list:
Carpenter Castle
BKexp
BH
3 Hiruma Nikaru
3 Kaiu Esumi
3 Kaiu Tojikana
Hida Kisada
Hida Fubatsu
Kaiu Iemasa
Yasuki Jin Kuen
Kaiu Onizuka
3 Yasuki Jekku
3 Yasuki Makoto
2 Yasuki Tsujiken
1 Soshi Yoshihara
2 Colonial Harbor
2 Merchant Atoll
3 Staging Grounds
3 Iron Mine
3 Indomitable Home
1 Travelling Peddler
1 Ryoshun's Guidance
3 Fortifications
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3 Siege Volley
3 Wall of Honor
2 Gold and Steel
3 A Yojimbo's Duty
3 Duty of the Crab
3 Control the Board
3 Broken Alliance
2 Heart of Darkness
3 Nakanu Technique
2 Village Guardians
3 Gift Armor
1 Blade of Champions
2 Request Authorisation
3 The Host's Advantage
1 Ring of Fire
1 Ring of Water
1 Ring of Earth
1 Relentless Conviction
1 A Game of Dice
1 Creating Order
I tried to keep this as military oriented as possible. I miss certain cards a lot but I guess debugging the list will enlighten me about good and bad choices. Clearly this is one of the decks that you should test and test and re-test, until you feel comfortable with them.
Probably, Snow has teeth will give this fits but it's not a deck that can't get into a battle. Also, the nature of Snow has teeth, allows you to keep your cards (Siege volley, send homes) for another battle.
Game of Sincerity was originally in my plans, but I want to see whether Games of Will is going to be popular. If it's not it's definitely going in.
Osote did not make the cut also. Obviously dynasty slots issues. Tsujiken took his slot due to him being courtier, 10g (Staging grounds material) and having an ability that I'd like to use on the table.
Please feel free to add feedback ideas and spot weak links in the chain. The idea is to create a military that can keep honor down long enough and at the same time having a solid defense against most military decks out there.

